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Renderer work!

A shot of our pseudo-level zero scene with a few emissive and reflective meshes
A shot of our pseudo-level zero scene with a few emissive and reflective meshes

We have been working on the Green Engine real-time "StopLight" path tracing pipeline and renderer in the last weeks, we put a lot of effort into it because we want to provide you with an experience that looks beautiful while still performing good enough to run on low end hardware, we are mostly testing this on a system with an RTX 3050 6gb desktop GPU, and we will do everything we can to get it running well enough here to make sure it performs and plays smoothly on most systems.

In the picture you can see a shot of our pseudo-level zero scene, which is very basic, since we haven't yet put much effort into level design, with a few emissive and reflective meshes. There's still work and polishing to do, but we're almost there, and we think it's looking good.